Wednesday, February 2, 2011

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Original Post
Autore:   kat


ASE Import and export scripts 
for Blender 2.5
 series

. Both import and export scripts should be placed in Blenders "
scripts/io
" folder. If there are any other ASE scripts present it's best to remove or rename them as Blender 2.5 tends to like scripts following a specific naming convention.



Download


Download ASE io scripts for Blender 2.54  (inc, 2.55beta)
(archived version for 2.53 click here)
Installation Make sure you are using an 
officially released version of Blender

 (available from 
Blender.org

) 

before using these scripts; 

in development  subtrees of the application tend to break scripts so check before using. Both scripts need to be placed in the following location;

scripts\io \ For  Windows Vista/Win7  users Blender's scripts folder is typically located in;

C:\Users\[ profile
]\AppData\Roaming\Blender Foundation\Blender 2.53

\scripts\io
\

Windows XP  users should look in; C:\Documents and Settings\[ profile ]\Application Data\Blender Foundation\Blender 2.53\ scripts\io \
Linux and Mac installation will differ depending on OS version used.
Usage
For additional and extensive  ASE export details read the ASE export tutorial here . 
ASE Export:
 As with other scripts, select the object or objects that need to be exported and click "
File >> Export >> Ascii Scene Export (ase) ". Type a name or select the file to overwrite and then click the " Export ASE
" button to export the model. Model scale default is set to "
16
", this is a multipler so it will scale your object up by sixteen (or " [n] " value input). To export objects ' as is ', set the "
Scale:
[n]
" value to " 1
" ("
Scale: 1
"). Note:
 remember that you can export several objects as a single mesh to get a multi sub-object mesh (has several "GEOMOBJECTS" written into the ASE) with multiple materials. Or, an object where sub-objects are joined before export producing a single model with one multi-material. Additionally, it's currently not possible to export 'blank' meshes, i.e. all meshes need a material, texture and UVW map else the process reads them as being incomplete, halting the export procedure.

ASE Import:  From the " File " menu select " File >> Import >> Ascii Scene Export (ase) ", then select the file to be imported into Blender. To import a model 'as is' without altering the size of the object/s, change the " Import ASE " " Scale: [n] " value to " 1 " (default currently "0.06").
Problems and Errors
There are a couple of basic script related issues you need to be aware of when exporting or importing meshes and models;
The script is currently written to halt on finding  'blank' meshes, i.e. a mesh object 
without Using the Blender 2.5 export script  materials, textures or UVW maps will stop the process.
If Blender complains about 'periods', check the file names to make sure they're as follows as anything else may return a script error in the Python console. export_ase.py import_ase.py
Importing ASE models into Blender 2.5 Similarly, if the script doesn't appear in the File >> Import/Export menus check file Conforms to the above name.

Misc & UT / UDK editing
Exporting ASE models for UDK / UT Some editing has issues.
    For more information read this topic
  1. .
    An archive of the original ASE import / export scripts is available from the tools page
    for legacy purposes.
  2. Scripts updated by ASE rich_is_bored

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