Tuesday, January 25, 2011

Direction To Make A Dunk Tank

[Tutorial] UDK SpeedTree

Author: Souleater I decided to make this little guide to get started with UDK, then basiliari things are nothing special .
  • Step 1 (Optional)
  • :
    Now I will make a one-Finistra" Viewport "with a hollow cube, you must click This small button:



    So you will see four "ViewPort" that will be very convenient for the creation of maps.
    Step 2

    • (Create the "floor")
    :

    We need to create our first "floor" starting from the empty cube.


    select the cube with the left mouse button
    Now you right-click on the icon of the cube (see picture)
    We set the axis "X "su: 2500.000000 We set the ass" Y "on: 2500.000000


    Now fill the cube by clicking the left mouse button on (see image)



      Step 3 (Add the "Player Start")
    • :
    • click with the right mouse button on the Our "floor" Add Actor -> Add Player Start
    • Step 4 (Lighting) :
    click with the right mouse button on our "floor"
    Add Actor

    ->
    Add Light (Point) Let's make this operation twice, so in our "Viewport" there will be two lamapdine. Now if you start the game you see all dark, no fear is solzuone!

      click with the right mouse button on one of the bulbs
    • September Wath This Light Effects
    • -> Affecting Both Dynamic and Static Objetcd
    • Now if you start you will see all lit up. Because we have added two light bulbs and not one? well, remove the light bulb that we have not changed so you can see a small but important difference.
    Step 5 (Add a texture to the "floor")

    :
    • Above editor must click on:
    • View -> Browser Windows



    ->
    Content Browser
    • In seeking to enter:
    • Material
    • shaken until we find a good texture for the terrain, I chose:
    M_ASC_Floor_BSP_Tile01

    Drag the texture on the ground to implement



    • Step 6 (Add the sky) :
    • Above editor must click on:
    • View -> Browser Windows ->
    • Content Browser
    • In seeking to enter: sky shaken until we find our sky that most prefer.
    • Warning: heaven must be a:
    StaticMesh to apply it.


    Drag our sky in the blanks and positiamolo and resize it so that you can have a sky "realistic"
    • Step 7 (Start the game)
    • :
    • to start the game just click on the arrow to see (look at the immaigne)
    • Finish. Now you'll be a scene like this :

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