Author: Souleater I decided to make this little guide to get started with UDK, then basiliari things are nothing special .
Now I will make a one-Finistra" Viewport "with a hollow cube, you must click This small button:
So you will see four "ViewPort" that will be very convenient for the creation of maps.
Step 2
- (Create the "floor")
select the cube with the left mouse button
Now you right-click on the icon of the cube (see picture) We set the axis "X "su: 2500.000000 We set the ass" Y "on: 2500.000000
Now fill the cube by clicking the left mouse button on (see image)
- Step 3 (Add the "Player Start")
- :
- click with the right mouse button on the Our "floor" Add Actor -> Add Player Start
- Step 4 (Lighting) :
->
Add Light (Point) Let's make this operation twice, so in our "Viewport" there will be two lamapdine. Now if you start the game you see all dark, no fear is solzuone!
:
->
Content Browser
Drag the texture on the ground to implement
Drag our sky in the blanks and positiamolo and resize it so that you can have a sky "realistic"
- click with the right mouse button on one of the bulbs
- September Wath This Light Effects
- -> Affecting Both Dynamic and Static Objetcd Now if you start you will see all lit up. Because we have added two light bulbs and not one? well, remove the light bulb that we have not changed so you can see a small but important difference.
:
- Above editor must click on:
- View -> Browser Windows
->
Content Browser
- In seeking to enter:
- Material shaken until we find a good texture for the terrain, I chose:
Drag the texture on the ground to implement
- Step 6 (Add the sky) : Above editor must click on:
- View -> Browser Windows -> Content Browser
- In seeking to enter: sky shaken until we find our sky that most prefer. Warning: heaven must be a:
Drag our sky in the blanks and positiamolo and resize it so that you can have a sky "realistic"
- Step 7 (Start the game) :
- to start the game just click on the arrow to see (look at the immaigne)
- Finish. Now you'll be a scene like this :
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