Thursday, January 27, 2011

Whippets Nitrous Kill

E3 2011 Dates of the fair



[Download] Unreal Development Kit January 2011


Upgrade Notes:
                PhysX is now enabled for iOS development!

Rendering
·          
There is a new Colorize post process.
 

·           You can now force depth of field.

The new Min Blur Amount post process setting can be used to force in-focus pixels to be blurred.
·           Various image reflection quality and performance improvements have been made. Colorize post process
·           Optimizations have been made to particle emitters, as well as memory improvements.
Mobile Depth of Field
·
         
PhysX is now supported on iOS. Rigid body physics, fracturable meshes and ragdolls are among supported features. Note: Cloth, fluids and soft bodies remain disabled on iOS for performance reasons.
·           Upgraded to iOS SDK 4.2

·          
The latest version of UDK Remote supports ping functionality, so it knows when it is talking to a PC.
·          
The latest version of UDK Remote's text entry box has been fixed on older versions of iOS.

Unreal Editor
·          
UDK now has a mesh selection preview.
You can now highlight sections of a mesh simply by selecting the corresponding material property. ·
         
UDK now supports editor map favorites.
You can now star maps that you work with frequently and they'll persist in the editor's toolbar.
· Mesh Selection          
Move to End of Track has been added to Unreal Matinee.
·          
Editor Favorites The functionality of the individual translation and rotation track selections in the Matinee curve editor has been improved.
·           A box for selecting subgroups within the matinee curve editor was added.
Move to End of Track
·           The rotation widget now draws how many degrees have been rotated in the viewport.
Curve Editor ·          
Kismet undo is now able to undo shortcut key-inserted sequence actions. ·          
An option to preserve degenerate triangles has been added to the FBX importer. Subgroup Selections
·
          Various fixes were made to the FBX importer, including rotations in Matinee, LODs, lightmaps, tangents on movement curves and auto tangents on cameras.
·
          When importing atop an existing object in an unloaded package, there will now be a confirmation screen instead of clobbering the existing object.
·
          The AnimSet Searcher now searches all AnimSets that are currently loaded.
·
          You can now double click on colors in the material editor to open a color picker.
·
          The new Align to Floor editor lets you snap actors using their pivot point.
·
          There is now a map check warning for combat volumes and triggers that aren’t referenced.
·
          You can now re-order properties in the favorites panel.
·
          A confirmation dialog is now displayed when baking instanced mesh paint data back to the mesh asset.
·
          The group selection dialog now defaults to listing just the groups in the current package.
·
          Properties for Location, Rotation and Scale3D are now displayed in real time in the property windows when objects are modified outside of them.
·
          Ctrl-Shift-A can now be used to select all Kismet actions.
Miscellaneous Enhancements
·          
Various improvements were made to Unreal Frontend  
including key bindings, map sorting and new cook/make buttons. ·          
The Bink player has been upgraded to version 1.99a. ·          
A new network profiling tool captures server information primarily for outgoing bandwidth as it relates to data transmission and network events. The network profiler takes into account all actors types, RPCs and properties that are replicated during a data stream and then summarizes replication counts and sizes.

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